#include "piece.h"
class Knight: public Piece{
public:
	Knight();
	static GLMmodel* knight_model;
	static GLfloat* model_dimensions;
	
	Knight(bool c, int r, int f);
	void drawPiece();
	void getLegalMoves(position* moves, int numMoves);
	GLMmodel* loadModel(char* file, GLfloat* dim);
};